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Perfect World Announces First Quarter 2012 Unaudited Financial Results
May 29, 2012 (05:05 PM EDT)
BEIJING, May 29, 2012 /PRNewswire-Asia/ -- Perfect World Co., Ltd. (NASDAQ: PWRD) ("Perfect World" or the "Company"), a leading online game developer and operator based in China, today announced its unaudited financial results for the first quarter ended March 31, 2012.
First Quarter 2012 Highlights(1)
"We are pleased to announce our first quarter results," said Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World. "While we decelerated promotional activities in the first quarter of 2012, our financial results still came in line with our previous expectations. We continued to see solid performance from some of our existing games, including our popular titles 'Perfect World II' and 'Forsaken World.'"
"One of our key strengths is our diversified, well-rounded portfolio and pipeline of games. In the first quarter, we continued to build on this diversifying pipeline. We are working on a number of new MMORPGs, including the highly anticipated titles 'Swordsman Online' and 'Saint Seiya Online,' as well as a number of other different types of games such as web games. Two martial arts MMORPGs from our pipeline, 'Heaven Sword and Dragon Saber' and 'Return of the Condor Heroes' (formerly known as 'Fantasy Condor Heroes'), are expected to be launched in the second half of this year. These two games are adapted from the highly-acclaimed Louis Cha novels of the same names, and we believe these games will provide a new-level of entertainment for die-hard martial-arts fans and gamers alike. During the quarter, we also continued to work on content enhancements for some existing games in our portfolio in order to maintain their healthy life cycles and sustainable growth."
"In addition to our gaming portfolio and pipeline, our effective globalization strategy remains our signature strength. The subsidiaries and specialized production studios we maintain in China and overseas continue to enhance our strong R&D capabilities worldwide. Our newly-acquired U.S.-based studio, Cryptic Studios, Inc. ('Cryptic Studios'), is developing the highly-anticipated title 'Neverwinter' and other projects, bringing us additional world-class titles. We also continue to strengthen our global operational capabilities through our extensive global network of subsidiaries and partners."
"With our diversified portfolio and pipeline, strong and innovative R&D teams worldwide and extensive global operating network, we will continue to build our business to meet the increasingly high standards of today's online gamers and generate long-term value for our shareholders."
Mr. Kelvin Lau, Chief Financial Officer, added, "Our first quarter revenues fell within our previous guidance. As we redoubled our efforts on our upcoming new game launches and stayed more focused on content enhancements to benefit the healthy life cycles of our existing games, our first quarter top line temporarily softened from the previous quarter. Furthermore, as many players were away from their computers for the Chinese New Year and we did not have any major new launches during the quarter, we slowed down our promotional activities, which resulted in a reduction in sales and marketing expenses for the quarter."
"Despite the first quarter being a slower season for our in-game monetization activities in some overseas markets, we still excel in overseas markets among China's online gaming companies, driven by our successful globalization strategy. We generate over one fourth of our total revenues from overseas operations and licensing activities and maintain a coverage of over 100 countries and regions worldwide. During the quarter, our overseas subsidiaries continued to make progress. Recently, we published 'Blacklight Retribution,' a free-to-play first-person shooter game developed by the leading U.S.-based game developer Zombie Studios, Inc., in North America, and its French and German versions in Europe. We also launched French and German versions of 'Star Trek Online,' a high-quality sci-fi MMORPG developed by our renowned R&D team, Cryptic Studios, in Europe. We also progressed well in our overseas licensing activities through signing additional licensing agreement and launching several of our games through our overseas partners."
"Based on the confidence in our current business and outlook, and as an appreciation to our supporters, we distributed a cash dividend of approximately USD98 million to our shareholders in April 2012. We will continue to build our business with an unwavering commitment to creating value for our shareholders over time."
First Quarter 2012 Financial Results
Total revenues were RMB718.5 million (USD114.1 million) in 1Q12, as compared to RMB776.4 million in 4Q11 and RMB718.5 million in 1Q11.
Online game operation revenues, which include both domestic and overseas online game operations, were RMB665.1 million (USD105.6 million) in 1Q12, as compared to RMB706.9 million in 4Q11 and RMB646.2 million in 1Q11. For the Company's overseas operations, the first quarter was a slower season for in-game monetization activities. For the Company's domestic operations, there were no major new launches during the quarter and the Company primarily focused on its preparation for the upcoming new game launches and further content enhancements of some existing games in order to lengthen their life cycles.
The aggregate average concurrent users (ACU) for games under operation in mainland China was approximately 804,000 in 1Q12, as compared to 873,000 in 4Q11 and 905,000 in 1Q11. The decrease from 4Q11 was mainly due to adverse seasonality factors affecting user traffic in 1Q12.
Licensing revenues were RMB49.2 million (USD7.8 million) in 1Q12, as compared to RMB65.6 million in 4Q11 and RMB63.6 million in 1Q11. The decrease from 4Q11 was mainly because the Company did not have as many new launches in overseas markets as in 4Q11.
Other revenues were RMB4.2 million (USD0.7 million) in 1Q12, as compared to RMB3.9 million in 4Q11 and RMB8.7 million in 1Q11.
Cost of Revenues
The cost of revenues was RMB127.1 million (USD20.2 million) in 1Q12, as compared to RMB137.1 million in 4Q11 and RMB107.9 million in 1Q11. The decrease from 4Q11 was mainly a result of decreases in server depreciation expenses and staff cost.
Gross Profit and Gross Margin
Gross profit was RMB591.4 million (USD93.9 million) in 1Q12, as compared to RMB639.3 million in 4Q11 and RMB610.6 million in 1Q11. Gross margin was 82.3% in 1Q12, as compared to 82.3% in 4Q11 and 85.0% in 1Q11.
Operating expenses were RMB356.6 million (USD56.6 million) in 1Q12, as compared to RMB419.1 million in 4Q11 and RMB321.7 million in 1Q11. The decrease in operating expenses from 4Q11 was due to decreases in R&D expenses, sales and marketing expenses, and general and administrative expenses in 1Q12.
R&D expenses were RMB179.4 million (USD28.5 million) in 1Q12, as compared to RMB186.5 million in 4Q11 and RMB146.3 million in 1Q11. The decrease from 4Q11 was primarily due to a decrease in staff cost.
Sales and marketing expenses were RMB101.4 million (USD16.1 million) in 1Q12, as compared to RMB142.0 million in 4Q11 and RMB103.7 million in 1Q11. The decrease from 4Q11 was largely attributable to a reduction in advertising and promotional expenses. The Company slowed down promotional activities as there were no major new launches in 1Q12 and the Company primarily stayed focused on its preparation for the upcoming new game launches and further content enhancements for some existing games.
General and administrative ("G&A") expenses were RMB75.8 million (USD12.0 million) in 1Q12, as compared to RMB90.6 million in 4Q11 and RMB71.7 million in 1Q11. The decrease from 4Q11 was mainly due to a decrease in staff cost as a special year-end bonus was recorded in G&A expenses in 4Q11.
Operating profit was RMB234.8 million (USD37.3 million) in 1Q12, as compared to RMB220.2 million in 4Q11 and RMB288.9 million in 1Q11. Non-GAAP operating profit was RMB256.6 million (USD40.7 million) in 1Q12, as compared to RMB244.0 million in 4Q11 and RMB314.6 million in 1Q11.
Total Other Income
Total other income was RMB21.0 million (USD3.3 million) in 1Q12, as compared to RMB49.0 million in 4Q11 and RMB10.1 million in 1Q11. The decrease from 4Q11 was primarily due to a decrease in government grant subsidy income and the foreign exchange loss realized in 1Q12.
Income Tax Expense
Income tax expense was RMB47.8 million (USD7.6 million) in 1Q12, as compared to RMB10.7 million in 4Q11 and RMB33.7 million in 1Q11. Some of the Company's controlled entities, qualified as software enterprises, had been entitled to a tax exemption in prior years and started to enjoy a 50% reduction of the applicable corporate income tax rate in China in 2012.
Net Income Attributable to the Company's Shareholders
Net income attributable to the Company's shareholders was RMB209.8 million (USD33.3 million) in 1Q12, as compared to RMB260.0 million in 4Q11 and RMB263.7 million in 1Q11. Non-GAAP net income attributable to the Company's shareholders was RMB231.6 million (USD36.8 million) in 1Q12, as compared to RMB283.9 million in 4Q11 and RMB289.5 million in 1Q11.
Basic and diluted earnings per ADS were RMB4.52 (USD0.72) and RMB4.38 (USD0.69), respectively, in 1Q12, as compared to RMB5.65 and RMB5.45, respectively, in 4Q11, and RMB5.25 and RMB4.99, respectively, in 1Q11. Non-GAAP basic and diluted earnings per ADS were RMB4.99 (USD0.79) and RMB4.83 (USD0.77), respectively, in 1Q12, as compared to RMB6.17 and RMB5.94, respectively, in 4Q11, and RMB5.76 and RMB5.48, respectively, in 1Q11.
Cash and Cash Equivalents
As of March 31, 2012, the Company had RMB1.4 billion (USD221.5 million) of cash and cash equivalents, as compared to RMB2.2 billion as of December 31, 2011. The decrease was mainly due to the Company's investments in certain short-term structured deposits.
Based on the Company's current operations, total revenues for the second quarter of 2012 are expected to be between RMB647 million and RMB683 million, representing a decline from the revenues in the first quarter of 2012. In the second quarter, as part of the normal product cycle, the Company plans to continue its focus on the preparation for the upcoming new game launches and further enhancing the content of its portfolio in order to lengthen the life cycle of existing games and maintain long-term sustainable growth.
Non-GAAP Financial Measures
To supplement the financial measures prepared in accordance with generally accepted accounting principals in the United States, or GAAP, this press release presents non-GAAP operating profit, non-GAAP net income attributable to the Company's shareholders and non-GAAP earnings per ADS by excluding share-based compensation charge from operating profit, net income attributable to the Company's shareholders and earnings per ADS, respectively. The Company believes these non-GAAP financial measures are important to help investors understand the Company's operating and financial performance, compare business trends among different reporting periods on a consistent basis and assess the Company's core operating results, as they exclude certain expenses that are not expected to result in cash payments. The use of the above non-GAAP financial measures has certain limitations. Share-based compensation charge has been and will continue to be incurred and is not reflected in the presentation of the non-GAAP financial measures. It should be considered in the overall evaluation of our results. None of the non-GAAP measures is a measure of net income attributable to the Company's shareholders, operating profit, operating performance or liquidity presented in accordance with GAAP. We compensate for these limitations by providing the relevant disclosure of our share-based compensation charge in our reconciliations to the most directly comparable GAAP financial measures, which should be considered when evaluating our performance. These non-GAAP financial measures should be considered in addition to financial measures prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, financial measures prepared in accordance with GAAP. Reconciliation of each of these non-GAAP financial measures to the most directly comparable GAAP financial measure are set forth at the end of this release.
Perfect World will host a conference call and live webcast at 9:00pm Eastern Daylight Time on Tuesday, May 29, 2012 (9:00am Beijing time on Wednesday, May 30, 2012).
Dial-in numbers for the live conference call are as follows:
A live and archived webcast of the conference call will be available on the Investor Relations section of Perfect World's website at http://www.pwrd.com.
A telephone replay of the call will be available beginning two hours after the conclusion of the conference call through 11:59pm Eastern Time, June 5, 2012.
Dial-in numbers for the replay are as follows:
About Perfect World Co., Ltd. (http://www.pwrd.com)
Perfect World Co., Ltd. (NASDAQ: PWRD) is a leading online game developer and operator based in China. Perfect World primarily develops online games based on proprietary game engines and game development platforms. Perfect World's strong technology and creative game design capabilities, combined with extensive knowledge and experiences in the online game market, enable it to frequently and promptly introduce popular games designed to cater changing customer preferences and market trends. Perfect World's current portfolio of self-developed online games includes massively multiplayer online role playing games ("MMORPGs"): "Perfect World," "Legend of Martial Arts," "Perfect World II," "Zhu Xian," "Chi Bi," "Pocketpet Journey West," "Battle of the Immortals," "Fantasy Zhu Xian," "Forsaken World," "Dragon Excalibur," "Empire of the Immortals" and "Heaven Sword and Dragon Saber;" an online casual game: "Hot Dance Party;" and a number of web games and social networking games. While a substantial portion of the revenues are generated in China, Perfect World operates its games in North America, Europe and Japan through its own subsidiaries. Perfect World's games have also been licensed to leading game operators in a number of countries and regions in Asia, Latin America, Australia, New Zealand, and the Russian Federation and other Russian speaking territories. Perfect World plans to continue to explore new and innovative business models and remains deeply committed to maximizing shareholder value over time.
Safe Harbor Statements
This press release contains forward-looking statements. These statements constitute forward-looking statements under the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the management's quotations and "Business Outlook" contain forward-looking statements. Such statements involve certain risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Potential risks and uncertainties include, but are not limited to, Perfect World's limited operating history, its ability to develop and operate new games that are commercially successful, the growth of the online game market and the continuing market acceptance of its games and in-game items in China and elsewhere, its ability to protect intellectual property rights, its ability to respond to competitive pressure, its ability to maintain an effective system of internal control over financial reporting, changes of the regulatory environment in China, and economic slowdown in China and/or elsewhere. Further information regarding these and other risks is included in Perfect World's filings with the U.S. Securities and Exchange Commission, including its annual report on Form 20-F. All information provided in this press release and in the attachments is as of May 29, 2012, and Perfect World does not undertake any obligation to update any forward-looking statement as a result of new information, future events or otherwise, except as required under applicable law.
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Perfect World Co., Ltd.
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SOURCE Perfect World Co., Ltd.